Some people spend their whole lives never saying the thing that mattered most. Jake Calloway is about to find out what that costs.
Drawn back to a remote island to find a friend he grew up with — someone from the care home where they raised each other, and the one person he never told how much he meant — Jake arrives to a place that’s gone very, very quiet. And on this island, quiet is the only thing keeping you alive.
Don’t Make A Sound is a psychological horror game where your real voice is the threat. Using live microphone input, the game listens to the actual sound you make — every creak of your chair, every caught breath. Make a sound, and you call something that has been waiting a long time to be heard.
And you’ll hear it long before you see it. Built on binaural 3D audio, the game puts the horror inside your head — footsteps that circle behind you, a whisper that seems to come from just over your shoulder. Put headphones on and the room around you stops being safe. You won’t be able to tell what’s in the game and what’s in the dark behind you.
There’s no fighting it. There’s only silence, and how long you can hold it.
Silence is surrender.
